FANDOM


// README!! -> Change every instance of "PROPNAME" to your model's name. Change "WEIGHT" to an appropriate weight. 
// Do not change ANYTHING else unless you know what you are doing!
// Filename MUST read as "Yourname_Propname", so if you were making an engine named "XG5_GoFast" and your name was "ForumGuy1",
// your filename would read as "ForumGuy1_XG5_GoFast". Once you settle on a name, you need to stick with it, though.
//
// Output .MDL
$modelname SBEP_community/PROPNAME.mdl
$hboxset "default"
// Base or Reference .SMD
$body studio "PROPNAME_detail.smd"

// Directory of materials that the model uses
$cdmaterials spacebuild

$keyvalues
{
 prop_data
{
"base" "Metal.Large"
}
}

//Model properties
$staticprop
$surfaceprop "metal"
$scale 1.0

// sequences: all sequences are in $cd
$sequence idle "PROPNAME_detail.smd" loop fps 15

// Physics data
$collisionmodel "PROPNAME_phys.smd" {
$concave
$mass WEIGHT
$inertia 1.00
$damping 0.00
$rotdamping 0.00
}

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.